DisplayInsteadInPlaymodeAttribute
class
DisplayInsteadInPlaymodeAttribute : PropertyAttribute
This attribute is used to display a replacement property during editor play mode. This is used to prevent editing of serialized values in ScriptableObjects in play mode, which would be persistent.
public class Example : ScriptableObject, ISerializationCallbackReceiver { [DisplayInsteadInPlaymode(nameof(value))] [SerializeField] private SomeType originalValue; public SomeType value; void ISerializationCallbackReceiver.OnAfterDeserialize() { value = originalValue; } void ISerializationCallbackReceiver.OnAfterDeserialize() { } }
Properties
replacementName : string
tooltip : string
A tooltip to display alongside the general tooltip for this attribute. Use only on ScriptableObjects, use [Tooltip] in MonoBehaviours.
Methods
DisplayInsteadInPlaymodeAttribute(string replacementName)
(Constructor)